The human body is a complex thing; with over 200 bones, at least 60 major organs, and about 5 liters of blood, it’s amazing that the whole conglomeration works as a single unit. Thingiverse is not even close to reaching Terminologica Anatomica’s 7,500 named human body parts, but users are slowly creating a database of printed anatomy, in sculpture form of course. Organovo does human tissue bioprinting, but at Thingiverse the bones will be plastic, for now. To celebrate the human structure I compiled a glimpse into the future of being able to print an entire body.
This is a Remix of bothacker’s Skull [http://www.thingiverse.com/thing:3400], which was created as an STL in SketchUp using a CT scan performed at the Center for Biomolecular Imaging at Wake Forest University Health Sciences. Ssd’s Remix is smoothed a bit for better printability, and it’s hollow so it’s quick and cheap to print.
BodyParts3D is a database of 3D body parts much like this one, only more professional and created in Tokyo. That’s where this ear came from, which was ironically “sliced” using Netfabb’s Van Gogh algorithm. Scaled ear bones and the inner ear are also available for print.
From the same database, the L1 through L5 lumbar vertebrae, sliced down the middle for easy printing and gluing.
Originally modeled in Sculpey polymer clay, this heart was 3D scanned, and then printed. Interesting order.
While not anatomically perfect, it’s pretty close, and it demonstrates the power of SketchUp.
This accurate foot was modeled in Newtek’s Lightwave 3D, and DrGlassDPM uploaded it to Thingiverse specifically because of how expensive anatomic research models can be. Thanks!
Because anatomy can get boring.
You can’t go all Dr. Frankenstein with your MakerBot and this Thingiverse Collection [http://www.thingiverse.com/omniborg/collections/anatomy], but maybe by 2025 we’ll have printers that can match the biocompatibility of its users and at least have printable biotissue bandaids.