This week I had the privilege of helping out at a workshop organized by the Museum Computer Network Conference, a conference of curators and educators from around the United States. The workshop introduced conference goers to the basics of 3D modeling and printing.
We used models created at the Met MakerBot Hackathon, held at the Metropolitan Museum of Art in May 2012, where the latest 3D printing technology was used to reproduce artifacts thousands of years old. Representatives of Makerbot teamed up with curators to reproduce sculptures like Leda and The Swan as printable 3D objects. At this workshop we printed some of these objects on a Makerbot cupcake, a Mendelmax, and a powder printer. We also remixed the objects using MeshMixer. Have you ever wanted to place an ancient image of Buddha’s head on a lion from the Qi Dinasty or add bunny ears to an Etruscan lion sculpture?
The workshop was a peek into how museums could use 3D technology in the future. For one, it can be used in Interactive Storytelling. Mashups are now a staple of online art, and mashups of the objects that the MET made available are already being created. For instance, Buddha’s head has been hollowed out and printed as a PEZ dispenser by a thingiverse user. Another artist created this video by altering 3D meshes using the Processing language:
By uploading their models to Thingiverse, the MET has opened up new avenues for interactions with ancient artifacts. The formerly sterile objects can take on new life and new meanings as they are reproduced, altered, and printed.
The MET’s objects can be seen on their page at Thingiverse.